When loading 2002.04.14 and older characters, this fix will be compensated for by subtracting 1 from the P1 pausetime after expression evaluation.īasically this bug is usually fixed on any character thats not version 1.0 but since youre trying to adapt a character TO MUGEN 1.0 then that means you WILL HAVE to manually fix EVERY SINGLE PAUSETIME parameter in EVERY HITDEF. This is the fixed bug description in the docs: CNS: Fixed: HitDef P1 pausetimes expired 1 tick sooner than specified. The common1.cns in the default character Kung Fu Man uses these parameters in the common states but you dont need to re-check and compare every state in the common1.cns because your states most likely have its own velocity values already set. You dont really need to USE there parameters, just put them in that section.
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